While I am greatly amused by the incredible number of idiots who can't figure out how to start the game, the game itself isn't anything special. It's basically a gross version of Kaboom!, only there's stuff you have to dodge, too.
That was one of the most awesome things I've ever seen! I love how you timed the song to the boss fight theme, and the effects were fantastic! Great job!
People really do get nosebleeds in real life when something turns them on. See, the nasal walls are really thin, so it's comparatively easy to get nosebleed, as compared to the rest of the body. In some people, when they get turned on, the increased bloodflow causes their nasal walls to break.
Now granted, your blood doesn't shoot out in a huge gout like anime, and spray all over the place, but light nosebleeds are actually somewhat common.
This was an amusing example of what would really happen if the more exaggerated version from animes did happen in real life, though.
If I had any appreciable talents, I'd gladly help out with this. Unfortunately, the one thing I could do, voice acting, is hampered by the fact that I have to be quiet during the day, because my brother works at night.
It was okay. I mean, there were some logical inconsistencies (for example, the repeated beating down toward the ground that went about three times the distance they had actually started from the ground), but the fight itself was somewhat amusing. The start of the fight was pretty boring, because the hero only really dodged a few attacks and didn't seem to really land any hits, and for whatever reason, I just didn't find the action all that interesting. Probably because I don't like one-sided battles.
The hero's comeback was pretty cool though. And then there was one moment in particular I liked. After the villain powers up, when the hero tries to do the same, something just makes me smile about the villain's "Yeah, fuck you. No." moment in there.
I share the sentiments that more combos would have been better. For example, if Mario didn't punch enemies quite so high into the air, I could actually set up a really nice moving air combo by running at an enemy, uppercutting them while still running, and then jumping up into the air immediately after them. If the enemy didn't fly quite so high and fast from the uppercut, I could actually follow them up, and since under those circumstances I count as still running, I can do stuff like spin attacks and such, which would make for a really bad-ass air combo. I guess the short version of what I'm trying to say is make enemies not get punched into the air quite so high, please.
Also, I've also encountered the Bowser Wall of Death bug when screwing around against him. It seems to me that it's most likely to happen if you knock him off an edge right as he's about to start blowing fire. This can also sometimes cause him to shoot a very impressive blast of fire upon his return to the platform (which is very cool).
My only real complaint with the game is that while you can pummel your way through the enemy, it's much too difficult to do it with style. It is a rare occasion indeed where I can get in between two enemies and still have time to start attacking, and that's where a lot of the fun with those spins is. I don't really have a suggestion though, because I can't really think of a way to change that without changing the game completely.
All 103 flash Reviews
Rated 0 / 5 stars March 20, 2012
How the fuck do you get out of the upgrade menu?! There are no buttons to do so!
You can just click "accept" button. Sorry for making you feel confused.
Rated 1.5 / 5 stars June 19, 2011
Ehh...
While I am greatly amused by the incredible number of idiots who can't figure out how to start the game, the game itself isn't anything special. It's basically a gross version of Kaboom!, only there's stuff you have to dodge, too.
Rated 5 / 5 stars May 27, 2011
That was AMAZING!
That was one of the most awesome things I've ever seen! I love how you timed the song to the boss fight theme, and the effects were fantastic! Great job!
Rated 2 / 5 stars September 11, 2010
Just one question...
Why "samurai"? What's so samurai about this room?
Rated 5 / 5 stars August 25, 2010
Oh God! XD
No spoilers for everyone else: the pizza thief's identity was AWESOME. That really took me back to the old days of that show.
This video was really great. I hope to see more soon!
Rated 3.5 / 5 stars August 21, 2010
Actually...
People really do get nosebleeds in real life when something turns them on. See, the nasal walls are really thin, so it's comparatively easy to get nosebleed, as compared to the rest of the body. In some people, when they get turned on, the increased bloodflow causes their nasal walls to break.
Now granted, your blood doesn't shoot out in a huge gout like anime, and spray all over the place, but light nosebleeds are actually somewhat common.
This was an amusing example of what would really happen if the more exaggerated version from animes did happen in real life, though.
Rated 4 / 5 stars September 20, 2009
This looks so badass...
If I had any appreciable talents, I'd gladly help out with this. Unfortunately, the one thing I could do, voice acting, is hampered by the fact that I have to be quiet during the day, because my brother works at night.
Rated 3 / 5 stars January 28, 2009
Ouch. That was painful.
But then, I love horrid puns, so that's cool.
Mwahaha thanks! >:D
Rated 2.5 / 5 stars December 5, 2008
Well...
It was okay. I mean, there were some logical inconsistencies (for example, the repeated beating down toward the ground that went about three times the distance they had actually started from the ground), but the fight itself was somewhat amusing. The start of the fight was pretty boring, because the hero only really dodged a few attacks and didn't seem to really land any hits, and for whatever reason, I just didn't find the action all that interesting. Probably because I don't like one-sided battles.
The hero's comeback was pretty cool though. And then there was one moment in particular I liked. After the villain powers up, when the hero tries to do the same, something just makes me smile about the villain's "Yeah, fuck you. No." moment in there.
Rated 3.5 / 5 stars December 5, 2008
Interesting game.
I share the sentiments that more combos would have been better. For example, if Mario didn't punch enemies quite so high into the air, I could actually set up a really nice moving air combo by running at an enemy, uppercutting them while still running, and then jumping up into the air immediately after them. If the enemy didn't fly quite so high and fast from the uppercut, I could actually follow them up, and since under those circumstances I count as still running, I can do stuff like spin attacks and such, which would make for a really bad-ass air combo. I guess the short version of what I'm trying to say is make enemies not get punched into the air quite so high, please.
Also, I've also encountered the Bowser Wall of Death bug when screwing around against him. It seems to me that it's most likely to happen if you knock him off an edge right as he's about to start blowing fire. This can also sometimes cause him to shoot a very impressive blast of fire upon his return to the platform (which is very cool).
My only real complaint with the game is that while you can pummel your way through the enemy, it's much too difficult to do it with style. It is a rare occasion indeed where I can get in between two enemies and still have time to start attacking, and that's where a lot of the fun with those spins is. I don't really have a suggestion though, because I can't really think of a way to change that without changing the game completely.