RaimeiNaginata

Age/Gender: 25, Male
Location: Augusta, ME
Job: Cashier

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9/28/03

Level: 11
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Rank #: 33,715

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Exp. Points: 1,130 / 1,350
Exp. Rank #: 31,993
Voting Pow.: 5.28 votes

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Flash Reviews: 103
Music Reviews: 0
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All Flash Reviews

103 Reviews | 21 w/ Responses

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Score: 8
Mecha-Death: Pilot

"This looks so badass..."

submission: Mecha-Death: Pilot
date: September 20, 2009

If I had any appreciable talents, I'd gladly help out with this. Unfortunately, the one thing I could do, voice acting, is hampered by the fact that I have to be quiet during the day, because my brother works at night.

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Score: 6
The Very Bad Visual Pun

"Ouch. That was painful."

date: January 28, 2009

But then, I love horrid puns, so that's cool.

January 28, 2009

Author's Response:

Mwahaha thanks! >:D

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Score: 5
Ancient Ship Escape

"A lot of the game's choices don't make sense..."

date: December 5, 2008

So, I'm escaping from a ship. Why on earth WOULDN'T I want a rope? Conversely, what would ever make me think I would want a single d6 in order to escape? Or that a hammer would be necessary to move <not listed to prevent spoilers>? There are just some really weird things in this game that irked me because they completely contradicted common sense.

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Score: 5
Awesome Dbz Fight!!!

"Well..."

date: December 5, 2008

It was okay. I mean, there were some logical inconsistencies (for example, the repeated beating down toward the ground that went about three times the distance they had actually started from the ground), but the fight itself was somewhat amusing. The start of the fight was pretty boring, because the hero only really dodged a few attacks and didn't seem to really land any hits, and for whatever reason, I just didn't find the action all that interesting. Probably because I don't like one-sided battles.

The hero's comeback was pretty cool though. And then there was one moment in particular I liked. After the villain powers up, when the hero tries to do the same, something just makes me smile about the villain's "Yeah, fuck you. No." moment in there.

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Score: 7
Mario-Combat

"Interesting game."

submission: Mario-Combat
date: December 5, 2008

I share the sentiments that more combos would have been better. For example, if Mario didn't punch enemies quite so high into the air, I could actually set up a really nice moving air combo by running at an enemy, uppercutting them while still running, and then jumping up into the air immediately after them. If the enemy didn't fly quite so high and fast from the uppercut, I could actually follow them up, and since under those circumstances I count as still running, I can do stuff like spin attacks and such, which would make for a really bad-ass air combo. I guess the short version of what I'm trying to say is make enemies not get punched into the air quite so high, please.

Also, I've also encountered the Bowser Wall of Death bug when screwing around against him. It seems to me that it's most likely to happen if you knock him off an edge right as he's about to start blowing fire. This can also sometimes cause him to shoot a very impressive blast of fire upon his return to the platform (which is very cool).

My only real complaint with the game is that while you can pummel your way through the enemy, it's much too difficult to do it with style. It is a rare occasion indeed where I can get in between two enemies and still have time to start attacking, and that's where a lot of the fun with those spins is. I don't really have a suggestion though, because I can't really think of a way to change that without changing the game completely.

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Score: 5
Singapore Crazy Laws

"Well, it was interesting and informative."

date: October 7, 2008

Rather than suggest slowing down the progression speed, I would highly suggest a "Next" button to go between frames, because no matter how reasonable the speed may seem, there will always be people who read slowly who will complain that it's too fast. I mean, I personally thought it was a bit too fast for the longer ones, and I am an exceptionally fast reader. Other than that though, it is, after all, just another "crazy laws" film, so I don't think I could give you much more than a 6.

October 7, 2008

Author's Response:

Thanks for the review =D. I will try my best to learn to make buttons. Hopefully you will like my next submission!

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Score: 5
Ninja Quiz

"Not too bad."

submission: Ninja Quiz
date: September 20, 2008

I share the previous sentiment on "Hei", as I'd never heard that one before, but I guess I should've known it'd be Tsu, which was my second choice.

It should be noted that technically, while the kunai IS a knife-like weapon, the word "Shuriken" doesn't just refer to the throwing stars, but also to other small, easily concealed throwing weapons, of which the kunai is one. In other words, a kunai is, in a pinch, a knife (though on Naruto they use them frequently as melee weapons), but it seems primarily to be a throwing weapon. I know that doesn't make it a throwing "star", per se, but I just thought I'd put that out there.

Not a bad quiz, though. Pretty decent.

September 20, 2008

Author's Response:

Well, you can throw a knife too, right? And yes, I know. Shuriken means other projectile weapons to, but it's more commonly known as a star, so yeah...

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Score: 5
Easist Hentai Quiz Almost

"Well, itwas okay."

date: September 8, 2008

Honestly though, it wasn't really my thing. However, I did get a laugh when, at the title screen, I answered "Huh?" and by chance, got the response "FOR FUCK'S SAKE!" It seemed really appropriate.

September 8, 2008

Author's Response:

haha! well, im glad you got some enjoyment out of it

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Score: 9
Toaster-Hand Man

"Hahahaha, I was right."

submission: Toaster-Hand Man
date: September 8, 2008

That was awesome. Especially the supervillain fight. I hope there are more episodes to come!

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Score: 3
Kirby Fight xd

"Dude, Mirror beats Plasma, hands down."

submission: Kirby Fight xd
date: September 6, 2008

Mirror reflects projectile attacks.

It was WAY too small. Next time, please make the scene bigger so it's easier to tell what's going on.

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